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# 제어코드표
룸 스크립트의 `{}` 제어코드. 번역 시 **텍스트만 한글로, `{}`는 위치·값 그대로 유지.**
| 코드 | 형식 | 의미 | 비고 |
| --- | --- | --- | --- |
| 0 | `{0}` | 줄바꿈 | 가장 흔함 |
| 1 | `{1}` | 새 창 / 페이지 전환 | |
| 3 | `{3,N}` | 글자 속도 / 딜레이 | 작은 N=느림, `{3,255}`=리셋 |
| 4 | `{4,N}` | 글자 색상 | N=0~5, `{4,0}`=리셋 |
| 5 | `{5}` | 내레이션 시작 | |
| 6 | `{6,a,b}` | 단역 NPC 음성 재생 | a=음성 인덱스, b=13(고정) |
| 7 | `{7,N}` | 글자 반복 / 간격 | `{7,1}`=리셋 |
| 8 | `{8,N}` | 글자 크기 | `{8,1}`=리셋 |
| 12 | `{12,a,b}` | 음성 재생 (주요 캐릭터) | a=인덱스, b=뱅크(9~12) |
| 14 | `{14,N}` | 변수 삽입 | 얼굴 번호 등 |
| 17 | `{17,F,0}` | F프레임 대기 | 60fps, 연출 간격 |
| 18 | `{18}` | 대사 본문 시작 마커 | 발화 텍스트 직전 (내레이션 `{5}`와 대비) |
| 19 | `{19,a,b}` | 초상화 / 화자 지정 | `{19,255,255}`=없음 |
## 번역 원칙
- `{}` 코드는 **임의 삭제·추가 금지** — 특히 `{6}`/`{12}`(음성), `{17}`(대기), `{19}`(화자), `{5}`(내레이션), `{18}`(대사시작).
- 설정/리셋은 **쌍으로 유지** — `{3,N}…{3,255}`(속도), `{4,N}…{4,0}`(색), `{7,N}…{7,1}`(간격).
- 텍스트 없이 `{}`만 있는 줄(예 `{17,40,0}`) = 연출 전용, 번역 불필요지만 **삭제 금지**.
- `{19,a,b}` 다음의 **화자 이름도 한글로** 번역.
- 코드 안의 숫자는 인자이므로 **번역 대상 아님** (그대로 유지).
| # | 원문 | 번역문 | 수정 |
|---|---|---|---|
| 5701 | Turn over a new leaf |
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| 5702 | Turn over a new leaf(rhythm ver.) |
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| 5703 | Unstable balance |
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| 5704 | Vestigial dream |
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| 5705 | Weeping Lilies |
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| 5706 | When a person changes |
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| 5707 | Wistful desire |
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| 5708 | unlimited |
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| 5709 | ⒤ <new/>⒤ !Play |
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| 5710 | ⒤ <new/>⒤ $Pause |
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| 5711 | ⒤ <new/>⒤ %Easy |
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| 5712 | ⒤ <new/>⒤ %Hard |
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| 5713 | ⒤ <new/>⒤ &BGM |
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| 5714 | ⒤ <new/>⒤ &BGM Vol. |
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| 5715 | ⒤ <new/>⒤ &BGM ⒤ <new/>⒤ <ZERO>cursor position on⒤ |
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| 5716 | ⒤ <new/>⒤ &Configuration |
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| 5717 | ⒤ <new/>⒤ &Continue |
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| 5718 | ⒤ <new/>⒤ &Degree of difficulty |
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| 5719 | ⒤ <new/>⒤ &Level achieved |
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| 5720 | ⒤ <new/>⒤ &Loop Count |
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| 5721 | ⒤ <new/>⒤ &New Game |
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| 5722 | ⒤ <new/>⒤ &Output Mode |
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| 5723 | ⒤ <new/>⒤ &Pitchbend |
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| 5724 | ⒤ <new/>⒤ &Play Mode |
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| 5725 | ⒤ <new/>⒤ &Preview Sound Menu |
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| 5726 | ⒤ <new/>⒤ &SE |
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| 5727 | ⒤ <new/>⒤ &SE Vol. |
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| 5728 | ⒤ <new/>⒤ &Seraphic Gate |
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| 5729 | ⒤ <new/>⒤ &Sound Mode |
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| 5730 | ⒤ <new/>⒤ &Spectrum Analyzer |
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| 5731 | ⒤ <new/>⒤ &Title |
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| 5732 | ⒤ <new/>⒤ &Transpose |
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| 5733 | ⒤ <new/>⒤ &VOICE Vol. |
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| 5734 | ⒤ <new/>⒤ &Vibration<ZERO> |
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| 5735 | ⒤ <new/>⒤ &Voice Collection |
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| 5736 | Start Flag |
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| 5737 | End Flag |
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| 5738 | OFF |
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| 5739 | ON |
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| 5740 | Next event |
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| 5741 | The Goddess Freya has summoned you.⏎ This Chapter is concluded.⏎ Begin Sacred Phase . |
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| 5742 | Press START button to begin⏎spiritual concentration. |
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| 5743 | Delete flag |
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| 5744 | 2 Periods or more are necessary⏎for spiritual concentration. |
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| 5745 | 2 Periods or more are necessary⏎to enter dungeon. |
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| 5746 | The final battle for the fate of Asgard has begun.⏎ Your duties on Midgard are finished.⏎ Now head for Valhalla. |
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| 5747 | Nashi. |
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| 5748 | This isolated village in the mountains of Villnore⏎has little contact with the outside world,⏎but recently has been visited often⏎by merchants dealing in the slave trade. |
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| 5749 | This kingdom on the southwest continent⏎is suffering from economic upheaval⏎The gap between rich and poor is increasing even as⏎a tide of refugees threatens to make matters worse. |
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| 5750 | A merchant town in the Gerabellum region⏎with a thriving slave trade.⏎Troops are mustering in the city due to⏎the threat of invasion from Villnore. |
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| 5751 | Attached to Artolia, Camille is⏎in disarray. Constantly becoming embroiled in⏎the wars of their neighbors, their history shows⏎how often they have been trampled underfoot. |
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| 5752 | This military regime controls the northwestern continent.⏎Notorious for villainy even within the robber's guild,⏎Villnore aims to rule the continent using⏎a secret weapon they excavated in the far north. |
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| 5753 | An island isolated just off the southwest coast,⏎Hai-Lan has developed its own unique culture.⏎It is filled with unusual flora and fauna,⏎as well as less natural magical beings. |
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| 5754 | Flenceburg is a monarchy that lies in the southeast⏎and is home to the Sorcery Collegium.⏎The teachers there are deeply involved in politics⏎and it is paradise for those interested in pure research. |
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| 5755 | This Kingdom controls most of the Eastern continent.⏎The citizens have been brainwashed into leading⏎a self-righteous holy war against their neighbors.⏎ |
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| 5756 | Artolia is a small, weak country in the center of the⏎continent. Trapped between their larger neighbors,⏎Artolia's people live in constant fear.⏎It has become a major center for mercenaries. |
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| 5757 | The Artolian ruins lie in the northern hills.⏎The massive stoneworks have eroded over the years⏎and their hulking forms peer eerily out from a deep⏎blanket of fog. A bonfire now burns there and an eerie⏎screaming sound can be heard each night. |
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| 5758 | Snow rarely falls in Crell Monferaigne, but recently⏎it has been blanketed in terrible blizzards.⏎The snowstorms are decimating the plant and animal⏎life in the forest and the stench of their decaying⏎bodies permeates the air in this forest of death. |
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| 5759 | Brahms, the lord of the undead resides here.⏎No sunlight shines on this castle of darkness⏎which mysteriously appears with the setting sun⏎and disappears each morning when the sun rises.⏎ |
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| 5760 | Travelers who settled here were greeted only by⏎abandoned catacombs. They placed an Ankh on the⏎gate to calm the spirits of the dead, but it has since⏎been removed. Perhaps the work of the undead...⏎Surely enemies lurk deep in the catacomb's bowels. |
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| 5761 | Natural caves that lie beneath the land of Yamato.⏎It is said to be a sanctuary of evil and⏎a dwelling place for demons.⏎Truly a place where even angels fear to tread,⏎it is not to be visited by the faint of heart. |
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| 5762 | Has been included in the scenario for Camille. |
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| 5763 | A horrible stench permeates the Nethov Swamp.⏎Noxious fumes stream forth from the ground and⏎call to the undead to feed on the flesh of the living.⏎Some hidden power must be there, causing this⏎unnatural disturbance. |
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| 5764 | Shrine of the demon-worshipping Gorhla Cultists.⏎An sinister presence can be felt emanating from its⏎heart. It seems that they have summoned forth a great⏎demon who is seeking vengeance on all of humanity.⏎Something must be done quickly. |
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| 5765 | Polluted water from magic experiments have formed⏎these caves and its noxious fumes have summoned the⏎undead. A sluice gate was once installed to seal off the⏎water, but it has since eroded over the years and now⏎threatens to break completely, freeing the abominations⏎that dwell there. |
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| 5766 | So monstrous that the eye naturally turns away,⏎even approaching it can prove deadly.⏎This sinister creation could not be the work of humans.⏎Some malevolent and unnatural being must be⏎residing there. |
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| 5767 | A clockmaker who liked to experiment on living bodies⏎first owned this Yamato-style mansion.⏎Since he was executed, the mansion has long been⏎deserted. So why can the eerie sound of turning⏎mechanisms be heard emanating from its interior⏎each night? |
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| 5768 | The tower of Lezard Valeth, a powerful alchemist and⏎necromancer. His research into the black arts has⏎been paid for with the lives of many innocent victims.⏎Even now the terrifying wailing of the subjects of his⏎experiments can be heard echoing from the tower |
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| 5769 | Gigantic magic crystals are said to be sealed in⏎these ruins. Yet, while many have sought the power⏎contained in these magic crystals,⏎none have returned with it.⏎Could it be that these stones are a myth? |
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| 5770 | A sorceror of Flenceburg once conducted black magic⏎experiments on plants here. The wizard is long⏎gone and the facilities are in disrepair, but the area is⏎threatened by the experimental plants that were created.⏎It seems evil forces are gathering there. |
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| 5771 | All that remains of a once great and prosperous⏎kingdom. A palpable sense of loss and regret suffuses⏎this city, which was destroyed by some unknown⏎assailant. This negative psychic energy has called forth⏎the undead. Their souls must be set free quickly. |
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| 5772 | A large fissure in the wall of a ravine,⏎caused by a tremendous surge of negative magic.⏎Like a door to a strange place, most people don't⏎know it exists. But it holds great power, and as such⏎is unlikely to remain unknown for long. |
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| 5773 | A volcanic island to the southwest of Flenceburg.⏎At its center, gushing flaming red lava, is the famous⏎Surt volcano, named after the lord of Muspelheim.⏎It is unknown whether the caves extending beneath⏎the volcano are of natural or man-made origin. |
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| 5774 | The only place in Midgard where spirits still exist.⏎It is also inhabited by Elves who are said to be highly⏎gifted in the lore of magical item making.⏎Someone can probably be found here to fix⏎damaged or broken artifacts. |
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| 5775 | A shrine on the lakeshore in the Villnore region.⏎Foul fumes from rotting meat permeates the shrine⏎while spray from an artificial pool saturates everything⏎nearby. On the far side of that pool, there must surely⏎be some powerful undead force at work. |
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| 5776 | Burial ground of the ancient kings of Amenti.⏎As a result of a magic pact, made during his lifetime,⏎one of the kings has risen from his grave as a⏎powerful undead creature. The soul of this poor,⏎cursed creature must be liberated and laid to rest. |
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| 5777 | The tower gate shines like a firefly in the night⏎and beckons for all travellers to enter.⏎But its inviting appearance is a cruel illusion designed⏎to lure the unwary into the arms of the undead creatures⏎who inhabit it so that their souls may be devoured. |
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| 5778 | Within this holy palace lies 1 of the 4 Jewels which⏎stabilizes the World, the "Dragon Orb".⏎But of late, the usual emanations from "Dragon Orb"⏎have not been felt in the shrine.⏎What does this portend? |
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| 5779 | Witch's castle sealed by the Battle-Maiden.⏎According to legend, both the castle and the witch⏎sunk to the bottom of the sea.⏎If the castle has appeared in the sky, it can only⏎mean that the witch has returned to this world. |
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| 5780 | Weeping Lilies dot this gorge⏎but their lovely fragrance is poison. ⏎Beautiful and deadly -- the villagers know⏎enough not to stop and smell the flowers. |
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| 5781 | It is said that the jewels and monsters that appear⏎in the cave are different each time it is visited.⏎The cave is a natural wonder -- the envy of adventurers.⏎But be extremely wary here. The monsters and other⏎magical beings can be extremely powerful. |
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| 5782 | Nashi |
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| 5783 | Arngrim (Artolia) |
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| 5784 | Lawfer (Artolia) |
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| 5785 | Berenus (Lassen) |
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| 5786 | Llewelynn (Crell Monferaigne) |
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| 5787 | Kashel (Camille Village) |
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| 5788 | Jeyk Linus (Crell Monferaigne) |
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| 5789 | Nanami (Yamato) |
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| 5790 | Yumeru (Yamato) |
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| 5791 | Eymi (Villnore) |
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| 5792 | Jun (Yamato) |
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| 5793 | Lyseria (Arkdain Ruins) |
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| 5794 | Badrach (Villnore) |
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| 5795 | Grey (Arkdain Ruins) |
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| 5796 | Rolenta (Flenceburg) |
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| 5797 | Mystina (Flenceburg) |
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| 5798 | Shiho (Yamato) |
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| 5799 | Jaiyle (Crell Monferaigne) |
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| 5800 | Suo (Yamato) |
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