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# 제어코드표
룸 스크립트의 `{}` 제어코드. 번역 시 **텍스트만 한글로, `{}`는 위치·값 그대로 유지.**
| 코드 | 형식 | 의미 | 비고 |
| --- | --- | --- | --- |
| 0 | `{0}` | 줄바꿈 | 가장 흔함 |
| 1 | `{1}` | 새 창 / 페이지 전환 | |
| 3 | `{3,N}` | 글자 속도 / 딜레이 | 작은 N=느림, `{3,255}`=리셋 |
| 4 | `{4,N}` | 글자 색상 | N=0~5, `{4,0}`=리셋 |
| 5 | `{5}` | 내레이션 시작 | |
| 6 | `{6,a,b}` | 단역 NPC 음성 재생 | a=음성 인덱스, b=13(고정) |
| 7 | `{7,N}` | 글자 반복 / 간격 | `{7,1}`=리셋 |
| 8 | `{8,N}` | 글자 크기 | `{8,1}`=리셋 |
| 12 | `{12,a,b}` | 음성 재생 (주요 캐릭터) | a=인덱스, b=뱅크(9~12) |
| 14 | `{14,N}` | 변수 삽입 | 얼굴 번호 등 |
| 17 | `{17,F,0}` | F프레임 대기 | 60fps, 연출 간격 |
| 18 | `{18}` | 대사 본문 시작 마커 | 발화 텍스트 직전 (내레이션 `{5}`와 대비) |
| 19 | `{19,a,b}` | 초상화 / 화자 지정 | `{19,255,255}`=없음 |
## 번역 원칙
- `{}` 코드는 **임의 삭제·추가 금지** — 특히 `{6}`/`{12}`(음성), `{17}`(대기), `{19}`(화자), `{5}`(내레이션), `{18}`(대사시작).
- 설정/리셋은 **쌍으로 유지** — `{3,N}…{3,255}`(속도), `{4,N}…{4,0}`(색), `{7,N}…{7,1}`(간격).
- 텍스트 없이 `{}`만 있는 줄(예 `{17,40,0}`) = 연출 전용, 번역 불필요지만 **삭제 금지**.
- `{19,a,b}` 다음의 **화자 이름도 한글로** 번역.
- 코드 안의 숫자는 인자이므로 **번역 대상 아님** (그대로 유지).
| # | 원문 | 번역문 | 수정 |
|---|---|---|---|
| 1601 | {19,255,255}Suo{0} 「But how many defenseless people have been slaughtered? |
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| 1602 | {19,255,255}Suo{0} 「All I wanted to do{0} was protect the very ones{0} I cut down!{0} All I wanted to do was protect{0} the people who could not protect{0} themselves・・・! |
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| 1603 | {19,255,255}Belenus{0} 「Asaka・・・ |
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| 1604 | {5}You found a Pressed Flower. |
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| 1605 | {5}Main Hall |
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| 1606 | Elder Vampire{0} 「She is yours, Lady Beliza!{0} This is the final sacrifice;{0} our agreement is now complete. |
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| 1607 | {19,255,255}Belenus{0} 「Asaka, Asaka! |
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| 1608 | {19,255,255}Belenus{0} 「Please!{0} Can't you save her!? |
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| 1609 | {19,255,255}Valkyrie{0} 「It is already too late.{0} No one can defy{0} their destiny. |
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| 1610 | {19,255,255}Belenus{0} 「You speak of destiny?{0} {1}{0} As if such talk could possibly ease my mind!? |
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| 1611 | {19,255,255}Belenus{0} 「I loved her-{7,1} |
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| 1612 | {19,255,255}Valkyrie{0} 「There is still a way・・・ |
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| 1613 | {19,255,255}Belenus{0} 「I'll do anything!!{0} Tell me! |
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| 1614 | {19,255,255}Valkyrie{0} 「The ritual of Soul Transfer・・・{0} It means, if you truly desire it,{0} you may take her place...{0} But you would have to die in{0} her stead. |
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| 1615 | {19,255,255}Belenus{0} 「I was a slave to circumstance.{0} There was nothing I could say. |
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| 1616 | {5}Let us go. |
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| 1617 | {19,255,255}Asaka{0} 「There aren't any today. |
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| 1618 | {19,255,255}Belenus{0} 「・・・ |
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| 1619 | {19,255,255}Asaka{0} 「Lord Belenus? |
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| 1620 | {19,255,255}Belenus{0} 「・・・I am fine. {0} Well, we should head home. |
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| 1621 | {19,255,255}Asaka{0} 「Yes, Lord Belenus. |
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| 1622 | {5}Hadta have been...Lessee...{0} {5}Three, Four years ago.{0} {5}I don't remember too well,{0} {5}but I think so. |
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| 1623 | {5}I was workin' in Villnore. |
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| 1624 | {5}Hold on, Don't rush me here... |
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| 1625 | {5}What was I doin'?{0} {5}Ah, it wasn't nuthin' that bad..{0} {5}I was workin'... Uh... Security.{0} {5}Like an escort, ya know? |
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| 1626 | {5}For who, you say? |
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| 1627 | {5}They were, um...,Slave traders.{0} {5}Oh come on, don't gimme that look! |
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| 1628 | {5}It gets better, okay? Hear me out.{0} {5}Yeah, it's all comin' back to me now.{0} {5}Kinda an embarrassing story, really. |
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| 1629 | {5}Road into Town |
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| 1630 | {5}Slave Auction |
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| 1631 | {5}Do you understand?{0} ・Once more{0} ・I understand |
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| 1632 | {19,255,255}Sprite{0} 「There was something else, too.{0} Lenneth, you were asked to have the{0} Accursed Flame Gem repaired, right?{0} Did you repair it and send it on to Asgard?{0} Well, if you haven't done it yet,{0} you had best do it soon.{0} {1}{0} You can have the Accursed Flame Gem{0} repaired in the Forest of Spirits. |
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| 1633 | {19,255,255}Sprite{0} 「Now for the moment of truth.{0} Good luck. |
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| 1634 | {19,255,255}Sprite{0} 「Good luck. |
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| 1635 | {5}To find out how many times you can use{0} {5}this weapon in a normal attack,{0} {5}Press the 〇 button. |
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| 1636 | {5} To find out how many times you can use{0} {5}this weapon in a normal attack,{0} {5}Press the ✕ button. |
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| 1637 | {5} To find out how many times you can use{0} {5}this weapon in a normal attack, {0} {5}Press the △ button. |
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| 1638 | {5} To find out how many times you can use{0} {5}this weapon in a normal attack, {0} {5}Press the 口 for an explanation. |
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| 1639 | {5}・About weapons and normal attacks{0} ・About special attacks{0} ・About CT{0} ・About combo attacks{0} ・About the order of normal attacks{0} ・About the power of special attacks{0} ・About Magic Crystals and Purple Gems{0} ・Overattacks{0} ・Combo Guard{0} ・About increases in Special Attack Gauge{0} ・About Special Attack Link{0} ・List of Fighting Methods |
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| 1640 | {5}A character has different attack capabilities{0} {5}depending on what weapons he/she owns.{0} {5}Most weapons are capable of 1 to 3 normal attacks{0} {5}and there are many ways to combine them.{0} {5}For instance, you could use A alone, A+C, B+C, etc.{0} {1}{0} {5}There are basically two types of weapons,{0} {5}strength weapons and high hit-rate weapons.{0} {5}Strength weapons are powerful but only{0} {5}capable of a few attacks,{0} {5}while weapons that have high hit-rates{0} {5}are capable of multiple attacks.{0} {5}There are advantages and disadvantages to both{0} {5}kinds of weapons, so it is handy to have the members {0} {5}of your party carry both kinds of weapons. |
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| 1641 | {5}Watch the Special Attack Gauge in the{0} {5}lower left corner{0} {5}of the screen and you will see that it{0} {5}rises when you hit the enemy.{0} {5}When it reaches 100% you can launch a{0} {5}special attack.{0} {5}When you are in the special attack mode{0} {5}strike quickly!!{0} {5}The best advice I can give you at this point{0} {5}is to push the button as fast as you can! |
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| 1642 | {5}The charge turn(CT)value rises{0} {5}when you launch a special attack or magic.{0} {5}CT falls during the turn and you will be able to{0} {5}launch another special attack or{0} {5}magic attack when it reaches 0.{0} {5}While special attacks and magic are powerful,{0} {5}they cannot be used in rapid succession. |
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| 1643 | {5}When the enemy is hurt it is temporarily defenseless.{0} {5}If you attack and enemy in this condition{0} {5}your attack will always land a hit.{0} {5}This kind of continuous HIT is called a “Combo”.{0} {5}If your companions attack in combination{0} {5}or if an individual continues to attack with{0} {5}a normal attack, then HIT numbers will go up quickly.{0} {5}In other words, when in Combo status,{0} {5}after the first attack scores a hit,{0} {5}all subsequent attacks are guaranteed to score hits.{0} {5}Attacks that are spread out can be avoided,{0} {5}but Combo results can be awesome{0} {5}since it is not possible to evade them. |
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| 1644 | {5}The Special Attack Gauge rises with normal attacks.{0} {5}However the gauge will fall if {0} {5}a Combo is halted.{0} {5}Combos are essential in setting up special attacks.{0} {1}{0} {5}Also, if the enemy is still alive after{0} {5}a special attack has ended,{0} {5}another character can attack,{0} {5}so long as the special attack gauge has not{0} {5}reached 100%.{0} {5}Remember this point and you'll be happy you did. |
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| 1645 | {5}You can chose the order in which to use{0} {5}your normal attacks.{0} {5}Go to the Camp screen to make those decisions.{0} {5}Think about how you want to conduct {0} {5}a combination attack.{0} {5}Your best bet is to{0} {5}decide on a course of action ahead of time. |
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| 1646 | {5}Basically, the strength of a special attack{0} {5}is determined by the character's ATK,{0} {5}but it will also increase depending{0} {5}on the number of HITs.{0} {5}If 50 HITs have landed during a special attack,{0} {5}then power will increase 50%.{0} {5}However, a Combo is halted in special attack mode{0} {5}after a certain period of time has elapsed,{0} {5}so be careful.{0} {5}Of course, even if the combo has been halted,{0} {5}your special attack will still score a guaranteed HIT. |
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| 1647 | {5}When your attack scores a hit,{0} {5}two types of gems can appear,{0} {5}depending on the circumstances.{0} {5}The first is a blue gem called a Magic Crystal.{0} {5}When you score a HIT on your enemy in mid-air,{0} {5}you will receive one and{0} {5}your experience points will be revised upwards.{0} {5}You will get a 5% bonus for each one, so they're great!{0} {5}If you collect 20 your experience points will double!{0} {5}The second type of gem is purple{0} {5}and is called a Purple Gem.{0} {5}You get this one when your attack scores a hit{0} {5}on the enemy on the ground.{0} {5}This gem restores CT once.{0} {5}Normally, CT is restored after each turn,{0} {5}but if you store up Purple Gems you will be able{0} {5}to launch special attacks more quickly. |
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| 1648 | {5}You can always see how much stamina{0} {5}your enemy has by looking at the gauge.{0} {5}I should probably talk about whipping dead horses(?){0} {5}An “OVER ATTACK” warning will come on screen{0} {5}if you continue to attack even though{0} {5}your enemy's stamina is at 0.{0} {5}In other words you are over-doing it.{0} {5}Continuing to attack a dead enemy{0} {5}is a waste of time and energy.{0} {5}Well, of course there are some plusses{0} {5}in attacking even though stamina is 0. |
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| 1649 | {5}If the first attack is countered,{0} {5}the second hit will always be countered{0} {5}when you go for combo timing.{0} {5}This is called “Combo Guard”, and{0} {5}a “Combo Guard” warning will appear on the screen.{0} {5}If you delay your timing in pushing the button,{0} {5}then you will no longer have Combo Hits,{0} {5}but then the Combo Guard will not go into effect.{0} {5}Understand?{0} {5}It is essential that your first hit lands. |
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| 1650 | {5}When the Special Attack Gauge reaches 100%{0} {5}you can let loose a powerful Special Attack.{0} {5}The amount the gauge increases for{0} {5}each attack is set,{0} {5}so the combination of characters in your party{0} {5}is extremely important. |
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| 1651 | {5}The Special Attack Gauge also increases when{0} {5}special attacks land. So when you finish{0} {5}a special attack,{0} {5}if the gauge reads 100%{0} {5}you can start a new special attack!{0} {5}This is called the Special Attack Link.{0} {5}Since a party has 4 members, it is possible{0} {5}to continue with as many as 4 Special Attack Links.{0} {5}However, while you are in the Special Attack Mode,{0} {5}the green bar meter continues to fall{0} {5}and when it reaches 0{0} {5}the mode will end・・・.{0} {5}Actually this green bar meter corresponds{0} {5}to the numbers on the Special Attack Gauge. |
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| 1652 | {5}This means that the Special Attack Gauge value{0} {5}is different at the end of a special attack mode,{0} {5}depending on whether the buttons were{0} {5}pushed quickly or slowly.{0} {5}Theoretically, if timing is perfect,{0} {5}the special attack gauge will already be at 100%{0} {5}when the special attack is launched.{0} {1}{0} {5}However, in actuality, even if timing is perfect,{0} {5}it doesn't work this way since points are revised{0} {5}downward by an amount that is predetermined.{0} {5}The point loss is greater with each continuation{0} {5}so that the loss on a 2nd continuation is greater than{0} {5}it was the first time and it is greater if there is{0} {5}a 3rd continuation.{0} {1}{0} {5}Loss with the first continuation is 20%, 40% with the 2nd{0} {5}and 60% with the third. |
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| 1653 | {5}In other words,{0} {5}if timing is perfect on the first special attack{0} {5}the gauge will need to be at 20{0} {5}to be able to continue with a second attack.{0} {1}{0} {5}However, to continue for a fourth attack{0} {5}the gauge would need to be at 60.{0} {5}So in Special Attack Links{0} {5}the order of the special attack is important. |
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| 1654 | {5}So, now you see that basically there{0} {5}are 3 attack methods depending on your purposes.{0} {5}They're based on the elements listed above.{0} {1}{0} {5}The first is fighting to defeat an enemy.{0} {5}The special attack is at the core of your offense.{0} {5}Since the damage inflicted by a special attack{0} {5}depends on the number of HITs, you can see that{0} {5}characters with high attack strength should be{0} {5}positioned at the end of a combination.{0} {5}You might think I'm exaggerating,{0} {5}but comparing the damage{0} {5}inflicted by a normal attack looks like a miscalculation{0} {5}next to the damage inflicted by a special attack. |
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| 1655 | {5}The second way to fight is to build up{0} {5}experience points.{0} {5}If you don't use your head{0} {5}you won't become more skilled.{0} {5}So, basically you want to build up{0} {5}hit numbers using the characters{0} {5}that have high hit-rates, while scoring mid-air combos.{0} {5}The questions then becomes one of how to{0} {5}go about quickly building up HIT numbers?{0} {5}Because you can't get Magic Crystals or{0} {5}Purple Gems with special attacks. |
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| 1656 | {5}The third way to fight is to restore CT.{0} {5}While your attack should be aimed at{0} {5}taking the enemy out, have you{0} {5}sensed that timing is a bit on the tricky side?{0} {5}Ideally, you would think that{0} {5}you could parcel out Purple Gems{0} {5}to restore CT while continuing a special attack{0} {5}and then you could use the special attack all the time.{0} {5}But if you're too quick, then you{0} {5}hit in mid-air and・・・ |
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| 1657 | {19,255,255}Sprite{0} 「There doesn't seem to be anyone with{0} the ability that is needed. {0} If there is someone who has{0} some amount of that ability...{0} No problem. |
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| 1658 | {5}Necessary Hero Value 40 |
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| 1659 | {5}Necessary Hero Value 50{0} {5}A hard-hitting warrior.{0} {5}A warrior who has acquired Tactics.{0} {5}A warrior who has acquired Leadership.{0} {5}A warrior who has acquired Identify. |
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| 1660 | {5} Necessary Hero Value 65{0} {5}Archers.{0} {5}A warrior who has acquired Find Trap.{0} {5}A warrior who has acquired Survival. |
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| 1661 | {5}Necessary Hero Value 80{0} {5}A diplomatic Einherjar.{0} {5}A warrior who has obtained Trick.{0} {5}A warrior who has obtained Demon Int.{0} {5}A warrior who has obtained Hear Noise. |
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| 1662 | {5}Necessary Hero Value 90{0} {5}A very agile Einherjar.{0} {5}an Einherjar who has obtained Swimming.{0} {5}A warrior who has obtained March.{0} {5}A warrior who has obtained Attack Pow.{0} {5}A warrior who has obtained Defend.{0} {5}A warrior who has obtained Resist Damage. |
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| 1663 | {5}Necessary Hero Value 100{0} {5}A sorceress.{0} {5}A brave soul.{0} {5}A warrior who has obtained Hit.{0} {5}A warrior who has obtained Monster Int. |
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| 1664 | {5}Necessary Hero Value110{0} {5}A sorceress.{0} {5}A warrior who has obtained Undead Int.{0} {5}A warrior who has obtained Avoid.{0} {5}A warrior who has obtained Resist Magic. |
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| 1665 | {5}Necessary Hero Value 120{0} {5}A very brave soul.{0} {5}A warrior who has obtained Fight.{0} {5}A warrior who has obtained Counter.{0} {5}A warrior who has obtained Leadership.{0} {5}A warrior who has obtained March.{0} {5}A warrior who has obtained Formation. |
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| 1666 | {19,255,255}Sprite{0} 「Lenneth, you must be tired, 。{0} Is there something you wish to ask? |
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| 1667 | {19,255,255}Sprite{0} 「I will remain here.{0} Until then, Lenneth.{0} As a token of my esteem...{0} {1}{0} The abilities of the Einherjar of Asgard{0} are not determined by strength alone.{0} An Einherjar's personality{0} has a major impact on the outcome.{0} Physical strength alone is not enough.{0} You must send to Asgard only{0} those warriors who have undergone{0} personal growth.{0} {1}{0} Well...of course,{0} the point is...how much...? |
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| 1668 | {19,255,255}Sprite{0} 「An Einherjar's activities in Asgard{0} are also dependent on the warrior's armament.{0} It's very different.{0} {1}{0} Even if you make a mistake, don't send{0} someone who is lightly armed.{0} {1}{0} Don't think that just because Asgard is{0} the world of the gods{0} that there won't be any need for armaments. |
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| 1669 | {19,255,255}Sprite{0} 「Do you understand me?{0} Well then, good luck. |
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| 1670 | {19,255,255}Sprite{0} 「Lenneth, you must be tired,{0} Is there something you wish to ask? |
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| 1671 | {5}・About Einherjar qualities Freya has requested{0} ・About battle |
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| 1672 | {19,255,255}Valkyrie{0} 「I sense an enemy. |
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| 1673 | {19,255,255}Freya{0} 「Yes, there is one, an undead!! |
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| 1674 | {19,255,255}Freya{0} 「Lenneth, are you ready?{0} {1}{0} I can accompany you through this ruin,{0} but when you leave this place,{0} I must return to Asgard. |
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| 1675 | {19,255,255}Valkyrie{0} 「Yes. |
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| 1676 | {19,255,255}Freya{0} 「Look at this, Lenneth.{0} That is the Memory Camp. |
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| 1677 | {5}Record game (Save){0} {5}In Memory Camp status, open the Camp screen{0} {5}and select process data. |
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| 1678 | {5}Tools can be created in a dungeon{0} {5}only in Memory Camp. |
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| 1679 | {19,255,255}Freya{0} 「I think you understand, but,{0} eating souls・・・is a{0} desecration of the dead.{0} Having mercy on the undead is useless.{0} Enough, let's go. |
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| 1680 | {19,255,255}Freya{0} 「There are many more undead {0} that are desecrating the dead. |
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| 1681 | {19,255,255} Valkyrie{0} 「We shall not meet{0} for some time. |
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| 1682 | {19,255,255}Freya{0} 「Just a moment. |
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| 1683 | {19,255,255}Freya{0} 「When the Einherjar have been trained{0} they are sent to Asgard.{0} At that point you{0} will have finished the first cycle{0} of your appointed tasks. |
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| 1684 | {19,255,255}Valkyrie{0} 「I understand. |
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| 1685 | {19,255,255}Freya{0} 「The time you are allotted{0} is not limitless, Lenneth.{0} Just as time passes on the earth below, time in Asgard also{0} grinds steadily onward. |
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| 1686 | {19,255,255}Freya{0} 「At set intervals I will undertake to{0} inform you of events taking place{0} in Asgard. |
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| 1687 | {19,255,255}Valkyrie{0} 「Thank you, I understand. |
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| 1688 | {5}Game time is stored as{0} {5}Chapters and Periods. |
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| 1689 | {5}Periods are the time spent in towns{0} {5}or dungeons. |
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| 1690 | {5}The Chapter is over after the passage of{0} {5}a set number of Periods, after which{0} {5}there will be a report from Freya. |
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| 1691 | {5}The game is composed of 8 Chapters.{0} {5}The final battle, “Ragnarok” will commence when{0} {5}there are no more periods remaining until{0} {5}the end of the world.{0} {5}So be forewarned. |
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| 1692 | {19,255,255}Freya{0} 「I have one more word for you...{0} That warrior...{0} I don't think he's suited to{0} become a hero. |
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| 1693 | {19,255,255}Valkyrie{0} 「You mean Arngrim? |
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| 1694 | {19,255,255}Freya{0} 「Yes. Of course he has brawn enough,{0} but does he have what it takes inside?{0} The stuff that makes up an Einherjar{0} is much more than strength alone. |
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| 1695 | {19,255,255}Freya{0} 「Good luck.{0} Taking leave of the Einherjar{0} is but a temporary measure. |
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| 1696 | {19,255,255}Freya{0} 「Oh, and Lenneth,{0} {1}{0} If you don't understand the plan for{0} the training of the Einherjar,{0} or for the battle,{0} then ask HIM/HER your questions. |
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| 1697 | {19,255,255}Freya{0} 「Well then...{0} We will meet at Ragnarok! |
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| 1698 | {5}Artolian Mountain Ruins |
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| 1699 | {19,255,255}Freya{0} 「To fight the enemy,{0} face your enemy and brandish a sword.{0} Any contact means a fight,{0} but you never know who will be first. |
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| 1700 | {5}Brandish sword・・・〇 button |
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